MINECRAFT POCKET EDITION

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MCPEPacks is a curated library of Minecraft: Bedrock Edition content designed for players who want high‑quality mods without worrying about virus. Instead of getting random links and unsafe downloads, you can browse a focused collection of texture packs, shaders, behavior packs, maps, seeds, and addons that are checked and organized in one place.

Every pack listed on MCPEPacks is reviewed for basic safety, clear descriptions, and version compatibility. We highlight what each pack does, which platforms it works on, and how it may impact performance on mobile, tablet, and PC. Whether you are playing on a low‑end Android device or a powerful Windows machine, you can quickly find packs that match your setup and playstyle.

Category // Apps & Games

Apps & Games
Rust Mobile

Rust Mobile

@community
VBETA

Rust Mobile Game for Android/iOS! Rust Mobile is the mobile version of the popular survival game Rust, developed by Facepunch Studios. In Rust Mobile, players are dropped into a harsh open world where they must gather resources, build shelters, craft weapons, and survive against both the environment and other players. The game features a dynamic day-night cycle, realistic weather conditions, and a variety of biomes to explore. Players can team up with friends or go solo as they navigate the challenges of the Rust world, including hunger, thirst, and hostile creatures. With its immersive gameplay and intense survival mechanics, Rust Mobile offers an engaging experience for fans of the survival genre on mobile platforms. https://sg-rm.playerinfinite.com/cms/nrft/feeds/pic/8092e0cf1414e5c9b0a022ebe239c02809066748-3840x2160-oris8050oriq80.webp It is being developed by Facepunch and Tencent's Lightspeed studios which is known kor making popular games like PUBG Mobile, Honor Of Kings, Valorant Mobile, Delta Force Mobile, and many more. Rust Mobile is expected to bring the intense survival experience of the original Rust game to mobile devices, allowing players to enjoy the game on the go with optimized controls and performance for mobile platforms.

UPDATED: 17 Mar 2026
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Apps & Games
Spotify Mod

Spotify Mod

@community
V9.1

Spotify Premium gives you a better, more seamless music experience with powerful features designed for everyday listening. Enjoy your favorite songs, albums, and podcasts in high quality audio, with the freedom to play any track you want, whenever you want. With Premium, you can listen without interruptions, download music for offline playback, and create unlimited playlists tailored to your mood, activities, or workouts. Whether you’re studying, working, traveling, or relaxing at home, Spotify Premium helps you discover new artists and curated playlists that match your taste. Smart recommendations learn what you like over time, so you spend less time searching and more time enjoying. You can switch effortlessly between your phone, tablet, computer, TV, or speakers, keeping your music with you wherever you go. Spotify Premium is designed to be simple, flexible, and easy to use. You can manage your library, follow your favorite creators, and share tracks or playlists with friends in just a few taps. It’s a convenient way to enjoy a rich music catalog and personalized listening experience, all in one place.

UPDATED: 11 Mar 2026
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Apps & Games
Advanced Item Info

Advanced Item Info

@community
VEarly Access

Adds a GUI where you can search all the items in the game and it will display critical info about the item. You can open the GUI with the command /advancedinfo aliases: aii, iteminfo. When hovering over an item it will show this information: ID Icon Quality Item Level Max Stack Max Durability Is Consumable Has Block Fuel Quality Is Tool Is Weapon Is Armor Is Glider Is Utility Is Portal Key where it can be made https://media.forgecdn.net/attachments/1539/242/discordmvkwybzikc-png.png

UPDATED: 9 Feb 2026
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Apps & Games
Perfect Parries - Souls-Like Parrying

Perfect Parries - Souls-Like Parrying

@community
VEarly Access

Adds a souls/RPG precision combat mechanic where if you block at the instant where you are supposed to take damage perfect parry, you don't lose stamina, deflect some damage, and eventually stun the attacker upon exhausting their stamina. https://media.forgecdn.net/attachments/description/1429041/description04603403-4b6b-48c8-a648-30d82a66d812.gif Perfect Parries rewards precise timing and transforms simple blocking from a passive mitigation tool into a potential counter-attack https://media.forgecdn.net/attachments/description/1429041/description4dee34b7-f550-446b-8bf7-0c4c48f05fe6.gif It introduces official support for custom bosses tested with FireMobs, and any new modded boss that gets created can easily become compatible with this mod's entity stamina system to allow for seamless stunning. Current Features: If you time your block at the moment the enemy's attack is landing, you deal some damage in return, don't lose extra stamina, and gain some signature energy Compatible with custom entities and weapons; can easily add stamina system for custom bosses Spamming block to parry will not be rewarded /parrymod to check current settings A successful parry will knock the opponent back a bit and have a chance to stagger them for a few seconds VFX will play upon perfect parries, counterattacks, staggers, and stuns Custom animation upon stunning and waking entities in fights involving parrying Custom/special SFX will play upon perfect parries, counterattacks, staggers, and stuns Custom parrying animations for every non-modded weapon that can block After a successful parry, if you recieve an attack in the next 50ms it will automatically chain the parry Counterattack: attacking right after a perfect parry deals extra damage and triggers a special hit VFX When parrying another player, you deal a set amount of stamina damage and the time it takes for the stamina to start regenerating can also be set via the config file Officially supports PvP with PvP specific settings and more to come based on users' requests Entity Stamina System: All entities will have a configurable stamina system where they get stunned special stun and wake animation if stamina reaches 0 A stun allows for a critical attack window default = 2.5x damage or rest heal, eat, reposition, etc. Each parry and attack will do a different/configurable amount of stamina per mob Config: …modsPerfectParriesparryconfig.json main config for general parrying settings …modsPerfectParriespvpconfig.json config to adjust pvp settings regarding parrying …modsPerfectParriesentitystamina.json stamina config for vanilla entities …modsPerfectParriescustomentitystamina.json stamina config for custom entities/bosses "parryWindowMs": 100 // the window of time you can trigger a perfect parry "reflectDamagePercent": 0.05 // the amount of damage that is reflected upon parrying "parryStaminaDrainMultiplier": 0.0 // the amount of stamina preserved from parrying compared to blocking normally -1 = gain stamina from parry ; 1 = lose stamina from parry "knockbackX": 75.0 // the amount of horizontal knockback dealt to the parried entity "knockbackY": 2.0 // the amount of vertical knockback dealt to the parried entity "parriesToFullSignatureEnergy": 5 // the number of parries to reach full signature energy "counterattackWindowMs": 400 // the window of time after a perfect parry that will trigger a counter attack "counterattackDamageMultiplier": 1.25 // the multipler for counter attack damage "staggerDurationSeconds": 1.5 // the amount of time an entity gets staggered entities have a 50% chance of getting staggered upon a successful parry "enableEntityStamina": true // true = use Entity Stamina System "stunDurationSeconds": 5.0 // the amount of time an entity gets staggered once stamina reaches 0 ; automatically disabled if enableEntityStamina = false "stunnedDamageMultiplier": 2.0 // the multipler for damage towards a stunned enemy

UPDATED: 9 Feb 2026
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Apps & Games
Wans Wonder Weapons

Wans Wonder Weapons

@community
VEarly Access

Wan’s Wonder Weapons will be updated regularly over the coming days, with balance tweaks, new features, and additional content planned. As development continues, you may encounter bugs, incomplete behaviors, or temporary inconsistencies. https://media.forgecdn.net/attachments/1464/918/hytale2026-01-1315-41-45-png.png Wan’s Wonder Weapons adds a collection of powerful, one-of-a-kind relic weapons to Hytale. These are not ordinary arms, but ancient artifacts shaped by lost civilizations, elemental forces, and forgotten magic. Each weapon carries a fragment of history, once wielded by liches, bound to nature itself, forged in stellar collapse, or salvaged from cursed ruins. Every relic is designed to feel distinct in theme and effect, rewarding players who seek legendary tools rather than mass-produced gear. Some weapons bend the elements, others command life and death, and a few exist purely because the world of Hytale leaves room for the absurd. For now, all relics follow the current highest-tier crafting balance available in the game Mithryl, but require Onyxium as their core material, reinforcing their status as rare and powerful artifacts. Below is the current lineup of relics included in the mod: -------------- Mjollnir Whosoever holds this hammer, if he be worthy, shall possess the power of Thor. https://media.forgecdn.net/attachments/1468/289/mjollnir-png.png Soulblight Once wielded by a powerful Lich, this blade feeds on the souls of your victims, raising them as undead puppets to fight under your dominion. Be careful: the undead are not, yet, inclined to acknowledge you as their master. https://media.forgecdn.net/attachments/1464/950/hytale2026-01-1315-42-00-png.png Ashthorn Forged from smoldering lignite and volcanic resin, this blade trails living embers with every strike. Wounds don’t bleed... they burn. https://media.forgecdn.net/attachments/1464/945/hytale2026-01-1315-41-45-png.png Frostburn Carved from eternal ice that never melts, not even in the fiercest inferno. Its cuts don’t just slice, they freeze flesh in crystalline agony. https://media.forgecdn.net/attachments/1464/958/hytale2026-01-1315-43-13-png.png Heartroot A shard of petrified primeval root, pulsing with ancient life. When it pierces flesh, the forest claims it, binding the target in living vines. https://media.forgecdn.net/attachments/1464/949/hytale2026-01-1315-41-24-png.png God Slayer A massive slab of iron forged for war rather than elegance. Its sheer weight and brutal edge can cleave through armor, flesh, and bone alike. In the hands of one strong enough to wield it, the blade exists for a single purpose: to kill what should never fall. https://media.forgecdn.net/attachments/1466/549/godslayer-png.png

UPDATED: 9 Feb 2026
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Apps & Games
Vein Miner

Vein Miner

@community
VEarly Access

Instantly mine connected ores and blocks by holding the Walk key LEFT ALT while breaking a single block! https://media.forgecdn.net/attachments/1476/423/screenshot-2026-01-18-174013-png.png Features Hold the Walk key LEFT ALT while mining to activate veinmining. Open the GUI with /vm or use chat commands to configure Target Mode, Excavation Pattern, Orientation, and Key. Tools lose durability based on the total number of blocks broken. Consolidate all loot from the vein into a single pile at your feet or the source block. Mining Modes /vm Targeting All Blocks — Mines connected blocks of any type Default Ores Only — Mines connected ore veins Off — Temporarily disables veinmining Excavation Patterns Freeform — Follows the vein in any direction Classic Cube — Excavates a 3x3x3 area Tunnel — Available in 1x1, 1x2 Player, and 3x3 Wall — Mines a flat surface 3x3 or 5x5 Diagonal — Mines a diagonal staircase Orientation Block Face — Aligns the pattern to the side of the block hit. Player View — Aligns the pattern to the camera view. Chat Configuration All settings can be configured directly via chat with smart parsing aliases and formatted confirmation messages. Available Flags: --mode: all, ores, off --pattern: free, cube, tunnel1 t1, tunnel2 t2, tunnel3 t3, wall3 w3, wall5 w5, diagonal diag --orientation: block, player --key: walk, crouch, always Example Command: /vm --mode all --pattern cube --key always Configuration File Advanced settings are available in the VeinMining.json config file: Maximum vein size per player group Durability multipliers Drop positioning player, break, block Drop bundling/consolidation toggle Tool requirement toggle Requires Pickaxe, Axe, Shovel, or Shears Instant break blocks toggle ------------ Troubleshooting & FAQ World or Game Won't Start If the world no longer loads after an update, the configuration file format may have changed. Navigate to: %APPDATA%HytaleUserDataSavesYourWorldNamemods Delete the folder named EineNTVeinMining. Rejoin the world; the folder and config will regenerate automatically. Mod Not Working? Check for Duplicates: Ensure only one version of the .jar file is in the %APPDATA%HytaleUserDataMods folder. Verify Installation: Run /vm. If the GUI opens or chat responds, the mod is active. Check Status: Run /pl m requires OP/Admin. If EineNT:VeinMining is disabled, click to enable it. Tool Requirement: By default, the mod only works if holding a valid tool Pickaxe, Axe, Shovel, or Shears. How to Edit Configs Configurations are stored per world. To edit them manually: Go to: %APPDATA%HytaleUserDataSavesYourWorldNamemodsEineNTVeinMining Open VeinMining.json with a text editor. Apply changes by restarting the server or running /pl reload EineNT:VeinMining. "Failed to reload plugin" Error If a message appears saying "Failed to reload plugin EineNT:VeinMining!" during startup or reload, this can usually be ignored. The plugin most likely loaded correctly despite the warning message.

UPDATED: 9 Feb 2026
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Apps & Games
Better Map

Better Map

@community
VEarly Access

Hytale BetterMap Plugin Enhance your world exploration with saved map data, customizable zoom, waypoints, shared mapping, and performance-optimized rendering. What is this? By default, the Hytale in-game map is fleeting. It only displays a small circular area around the player, and as soon as you walk away, the map "forgets" where you have been. Hytale BetterMap changes this. This server plugin introduces a saved exploration feature. As you travel through the world, the plugin records the areas you have visited, effectively removing the "fog of war" permanently. Your map grows bigger the more you explore, allowing you to retrace your steps and navigate with ease. Key Features Persistent Exploration: The map retains all previously visited areas across sessions. Data is saved automatically to prevent loss during server crashes. Waypoint System: Never lose a location again. Open the waypoint menu to add markers at your current position, customize their names and colors, and share them with other players. Note: Global shared waypoints are now back in v1.2.3 Teleport: Players with permission can teleport directly to their saved waypoints. Linked Exploration Shared Map: Optionally enable a shared map mode where all players contribute to a single global map, allowing you to see areas discovered by friends in real-time. Compass Radar: Easily locate other players nearby directly on your compass. The range can be customized or toggled off by admins. Location Overlay: Display your current coordinates and direction on-screen via a toggleable HUD /bm location. Temporarily disabled for compatibility fixes Customizable Zoom: You are no longer locked to the default zoom. Set your own Minimum zoom out and Maximum zoom in scales. Settings are saved per player. Multi-World Support: Whitelist specific worlds for the mod to track, resolving compatibility issues with server hosts like Apex that change default world names. Performance & Optimization Dynamic Chunk Loading: The plugin intelligently manages memory by loading only the explored chunks nearest to the player and unloading distant ones. Map Quality Settings: Admins can balance visual fidelity and performance by choosing between LOW, MEDIUM, or HIGH quality. LOW: Loads up to 30,000 chunks 8x8 resolution. MEDIUM: Loads up to 10,000 chunks 16x16 resolution. HIGH: Loads up to 3,000 chunks 32x32 resolution. Note: High quality strictly limits loaded chunks to prevent memory errors. You can also manually set the maximum number of loaded chunks via /bm config maxchunk, within recommended limits. Commands & Permissions The command system has been updated. Basic features are now available to all players by default, while configuration commands require specific permissions. You can either do /op add <player> to give full access or assign specific permissions as needed using /perm group add Adventure <permission>. Public Commands No Permission Required /bettermap or /bm Displays current map settings and status. /bm waypoint menu or /waypoint or /wp Opens the Waypoint UI to manage, share, or delete waypoints. /bm min <value> Sets your personal minimum zoom scale default base is 32. /bm max <value> Sets your personal maximum zoom scale default base is 256. Global Waypoints Permission: dev.ninesliced.bettermap.command.waypoint.global Allows the user to create, view, and manage global shared waypoints visible to all players. Teleportation Permission: dev.ninesliced.bettermap.command.teleport Waypoint Teleport: Allows the user to teleport to locations via the Waypoint UI buttons. Admin & Configuration Commands Permission: dev.ninesliced.bettermap.command.config /bm config radar <range> Sets the radar range use -1 for infinite. /bm config location Toggles the server-wide default for the location HUD. /bm config hideplayers Hides player cursors on the map. /bm config hidewarps Hides other players' warps on the map. /bm config hideunexploredwarps Hides warps in unexplored regions. /bm config hidepois Hides all POI markers on the map. /bm config hideunexploredpoi Hides POIs in unexplored regions. /bm config waypointteleport Toggles the ability to teleport to waypoints. /bm config markerteleport Toggles the ability to teleport to map markers. /bm config shareallexploration Toggles "Linked Map" mode shared exploration data. /bm config track / untrack Adds or removes the current world from the active whitelist. /bm config maxchunk <number> Manually overrides the maximum number of loaded chunks. /bm config autosave <minutes> Sets the interval for auto-saving map data. Reload Command Permission: dev.ninesliced.bettermap.command.reload /bm reload Reloads the configuration file immediately. Configuration & Data Storage All plugin files are located within the server's mods directory. Configuration File You can modify the plugin settings in mods/bettermap/config.json. Note: Changing mapQuality or maxChunksToLoad requires a server restart to take effect. Default Configuration: { "explorationRadius": 16, "updateRateMs": 500, "mapQuality": "MEDIUM", "minScale": 10.0, "maxScale": 256.0, "debug": false, "locationEnabled": true, "shareAllExploration": false, "maxChunksToLoad": 10000, "radarEnabled": true, "radarRange": -1, "hidePlayersOnMap": false, "hideOtherWarpsOnMap": false, "hideUnexploredWarpsOnMap": true, "allowWaypointTeleports": true, "allowMapMarkerTeleports": true, "hideAllPoiOnMap": false, "hideUnexploredPoiOnMap": true, "hiddenPoiNames": , "autoSaveInterval": 5, "allowedWorlds": "default", "world" } Saved Exploration Data Map data is saved per world. You can find the saved exploration files here: mods/bettermap/data/ Examples: Waypoint list using command /bettermap waypoint menu: https://media.forgecdn.net/attachments/1467/936/capture-decran-2026-01-15-181745.png

UPDATED: 6 Feb 2026
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