Minecraft PE 26.10
Minecraft 26.10 Pocket Edition also known as MCPE 1.26.10 or Minecraft Mobile, collectively, called Minecraft Bedrock Edition
The cutest drop in Minecraft history is here!
Ready or not, here comes the Tiny Takeover drop! New versions of baby mobs have stormed Minecraft, causing cuteness overload across biomes and builds. Listen out for heart-melting sounds, craft name tags for your pets, and keep babies forever young with the golden dandelion. The babies are officially on the loose, so get ready to collect, coo over, and create chaos with these tiny rascals!
Drop 1 2026
Mobs
Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
Updated the models and textures of the following Baby Mobs:
Cow
Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
Mooshroom
Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
Pig
Wolf
Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
Rabbit
Both adult and baby Rabbits also received new animations
Tweaked the bounding box to align with the new model
Cat
Tweaked the baby's bounding box to align with the new model
Ocelot
Chicken
Tweaked the bounding box to align with the new model
Sheep
Axolotl
Added new baby-specific animations for the Axolotl
Dolphin
Donkey
Horse
Mule
Skeleton Horse
Zombie Horse
Glow Squid
Squid
Turtle
Polar Bear
Goat
Fox
Added new baby-specific animations for the Fox
Camel
Added new baby-specific animations for the Camel
Armadillo
Added new baby-specific animations for the Armadillo
Llama
Trader Llama
Bee
Piglin
Villager
Zombie Villager
Zombified Piglin
Zombie
Husk
Drowned
Panda
Strider
Hoglin
Sniffer
Zoglin
Sounds
Baby Pigs, Cats, Horses, Cows, Chickens, and Wolves, now have a unique set of sounds
Pig, Cat, Cow and Chicken now have adult sound variants
Added Note Block trumpet instrument for Block of Copper, Cut Copper and Chiseled Copper
Golden Dandelion
Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging
Can be crafted using a Dandelion and Gold Nuggets
Enabled the Golden Dandelion effect on the following Baby Mobs:
Baby Armadillo
Baby Axolotl
Baby Bee
Baby Camel
Baby Cat
Baby Chicken
Baby Cow
Baby Dolphin
Baby Donkey
Baby Fox
Ghastling
Baby Hoglin
Baby Goat
Baby Horse
Baby Llama
Baby Mooshroom
Baby Mule
Baby Nautilus
Baby Ocelot
Baby Panda
Baby Pig
Baby Polar Bear
Baby Rabbit
Baby Sheep
Baby Sniffer
Baby Strider
Baby Trader Llama
Baby Turtle
Baby Wolf
Tadpole
Golden Dandelion can be used to craft Suspicious Stew
Golden Dandelion can be crafted into Yellow Dye
Placed Golden Dandelion can be picked up by Endermen
Golden Dandelion can be picked up by mobs who can pick up items
Golden Dandelion can be used to distract Piglins
Golden Dandelion displays green particles when used on a Baby Mob
Particles moving downwards indicate that aging is paused
Particles moving upwards indicate that age has been reset and is now resumed
Golden Dandelion plays pause growth and reset growth sounds on use
Items
Name Tags are now craftable, using paper and any metal nugget
Features and Bug Fixes
Accessibility
Fixed issue where text to speech doesn't get enabled on launch despite the 'Text To Speech For UI' toggle being enabled
Added a key binding for Describe, a feature that will let you know through text and TTS what block or mob you have in front of you
Available for keyboard and controller inputs
Updated the name of Describe to Identify Block, a feature that lets you know through text and text to speech (TTS) what block or mob you have in front of you
Share your feedback on this feature here
Achievements
Fixed the issue preventing some item related achievements from being obtained.
Blocks
Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter
Dead bush can be placed on farmland
Corner stairs next to a stair block of a different type will no longer leak water for worlds of base game version 26.10 or higher (MCPE-104070))
Character Creator
Selected appearance should no longer reset to 3rd appearance at times upon starting up the client
Skins will be correctly shown to other players when switching to a Classic skin and then back to a Character Creator choice.
While playing in a multiplayer world, users will no longer be randomly messaged about other users updating their appearances when no change was actually made.
Fixed an issue that could cause invalid classic skins to be shown as blank skins
Gameplay
Cooldowns on custom items now visualize correctly
Fixed a bug where the Trial Spawner in some cases spawned too many mobs (MCPE-186092)
Graphical
Armor trims are now visible again when worn by players or adult mobs (MCPE-236105)
Added static/colorized block light shading to particles in Vibrant Visuals
Fixed an issue where some players on PlayStation had vertical sync disabled, causing image tearing
Items being quickly moved between inventory slots now have the back of their faces rendered too (MCPE-229843)
Fixed a bug where some light source blocks held in hand would appear unlit when near other light source blocks in Vibrant Visuals.
Added static local lighting support for more entities and items, including pistons, moving blocks, signs, beds and chests in Vibrant Visuals.
Fixed UI icons not showing at the lowest GUI scale setting (MCPE-234762)
Fix player flickering when flying at high speed towards the camera (MCPE-23451)
Fixed broken or incorrect textures after loading a world (MCPE-202009)
Input
Fixed an issue on Windows where the mouse highlight appeared in game when "Show location of pointer when I press the CTRL key" option was enabled in Windows settings. (MCPE-168787)
Fixed an issue on Windows where the system's ClickLock mouse setting was not recognized. (MCPE-231488)
Fixed a bug on Windows where the system setting "Scrolling direction" had no effect (MCPE-232634)
Items
Combining an Enchanted Shield with an Illager Banner now correctly transfers the enchantments to the crafted Illager Banner Shield (MCPE-174103)
Bundle and Wolf Armor no longer have larger scale with textures bigger than 16x (MCPE-225207)
Clocks, Compasses, and Recovery Compasses no longer have a corrupted appearance after turning high resolution texture packs on/off (MCPE-173775)
Fixed player inventory sometimes not being updated properly when picking up items already held in off-hand (MCPE-235655)
Name Tags can no longer be bought from Librarians
Name Tags are added as an Ordinary Trade to Wandering Traders at 1 for 1 Emerald, with a 7% probability and 5 Name Tags in stock
Name Tags can no longer be obtained from chests in Ancient Cities or Woodland Mansions
Librarian Villagers on Master level can now trade red or yellow Candles
Marketplace
Fixed the inability to download RealismCraft 2.X add-on from "Create from..." menu with active Marketplace Pass subscription (MCPE-232505)
Mobs
Copper Golem now properly picks up Spears, Tridents, and Crossbows
Baby Polar Bear no longer becomes hostile towards the player (MCPE-173833)
The movement of Boats, Horses, Donkeys, and Mules is now as responsive as it used to be before the release of the Mounts of Mayhem game drop (MCPE-231719)
Boats' paddle animation no longer glitches when paddling backwards
Zombie Horses can no longer catch fire while in water (MCPE-229542)
Ghast's no longer display old face textures while shooting fireballs (MCPE-218741)
Fixed incorrect allele range syntax for the Panda and Goat
Zombie Horses no longer flee from sunlight
This aligns them with the behavior of regular Zombies
Baby Skeleton Horses no longer grow up (MCPE-234733)
Adjusted which blocks Zombie Horses, Skeleton Horses and Camel Husks try to avoid:
They try to avoid water
They try to avoid dangerous blocks
They do not try to avoid rails
Fixed an issue causing villagers to occasionally appear lying on the ground rather than in their bed while sleeping. (MCPE-119736)
Movement
Fixed desync in player position when toggling input permissions (MCPE-232109)
Music
Fixed long running sounds such as jukebox music from playing in the menu when leaving a multiplayer world
Realms
Added message and logic for error joining a Realm whose owner is banned
Fixed crash when opening Realms tab with 150+ joined Realms
Added a trailing space to the Server Region localized string
The information dropdown for Realm saves now displays the correct version format
Fix text is unreadable on "Your Realm is ready" screen on large UI
Fixing the download world button for Realms not present on old UI
Fixed broken modals shown when client attempts to play on a Realm
Added Realm purchase success modal, shown when purchase is successful but fetching the Realm fails
Saves
Ensure worlds created after signing out are saved to the new UsersShared directory on Windows.
Sound
Baby wolves now correctly play baby variant sounds
Stability and Performance
Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms
Fixed a crash that sometimes happened when players were climbing
Fixed slow server when loading into a world with too many blocks scheduled for ticking (MCPE-224638)
Fixed game freezes and large save files when spending time near Lava flow in the Nether (MCPE-224638)
Switch
Reduced audio delays when entering a world (MCPE-177148)
User Interface
Added a Recipe Book for Furnace, Smoker, and Blast Furnace as an experimental feature. Share your feedback here
Fixed screen narration reading previously typed chat messages letter by letter when context changed
Added button enumeration narration to the death screen when text to speech is enabled
Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android
Text input fields in Ore UI now support mouse caret positioning and selection on Android
Improved the chat auto scroll behavior to allow reading older messages while new messages are being sent
Player is now able to change time using the "Time" button in the chat/command window when "Always Day" option is enabled (MCPE-226307)
Added new registry keys so the Preview and Retail games don't share each other's previous window size and position (MCPE-233168)
Fixed the Bed and Death screens fading animations (MCPE-235024)
Add a few missing characters to the default font. (MCPE-183866)
Fixed a crash caused by High-Data-Volume text in Books. (MCPE-235419)
Added an option to disable pausing the game when the application loses focus (Desktop only)
Fix a bug where the opacity of the pick block button could not be adjusted (MCPE-191027)
Fixed a bug that caused the "Go to Settings" button from the Skin Type modal to navigate to the JSON UI Settings. (MCPE-235400)
Updating the inventory and sdl screens to properly reflect purchases made when navigating back to it from a related page.
Touch controls: updated the interact button design
Fixed an issue with images for the Marketplace Pass and Realms FAQs pages being excessively large
Fixed back button not working after exiting friend's profile (MCPE-232736)
Add support for more mouse cursor types to Ore UI on Windows.
Fixed double item trades overlapping in Trader Screen Pocket UI. (MCPE-235009)
Updated headers in pocket UI inventory
Hardcore worlds in the Play screen will now display the number of days played if the "show days played" gamerule is enabled.
Updated Servers Tab to display custom servers even if Minecraft provided servers were not found
Fixed narration for elements outside a scroller
Fixed characters rotating incorrectly in UI when riding a mob
Fixed an issue that prevented some Ore UI Keyboard & Mouse settings from being saved when modified while in-game. (MCPE-235690)
Add experimental toggle to enable the new Furnace Recipe Book
The "How to play" section has been moved from Settings to the Pause screen
Made it possible to move the caret position within signs using a mouse or touch (MCPE-174365)
Unified inventory search in both Creative and Survival gamemodes
General improvements and bug fixes related to closed captions (MCPE-233144) (MCPE-233144) (MCPE-233116)
Navigation tabs for the new Service-driven Inventory Screen
Some sign-in errors have new codenames to avoid overlap with codenames for networking errors, sign-in error codenames are no longer localized
Improvements to closed captions UI (MCPE-234709)
Fixed scaling values on certain devices (MCPE-234792)
Technical Updates
AI Goals
Migrated minecraft:behavior.ocelotattack ('_' misname is legacy and cannot safely be changed).
We will fail to load an entity json that has invalid data in versions 1.26.0 and newer.
Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Also unified and updated documentation for the following goals
minecraft:behavior.drop_item_for
minecraft:behavior.fertilize_farm_block
minecraft:behavior.harvest_farm_block
minecraft:behavior.inspect_bookshelf
minecraft:behavior.lay_egg
Float Range field time_of_day_range in minecraft:behavior.drop_item_for now only accepts an object with min and max values. Other formats will fail to parse
Field lay_seconds in minecraft:behavior.lay_egg now only accepts numbers greater than or equal to 0
Made the schema for minecraft:behavior.ram_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Float Range field cooldown_range now only accepts an object with min and max values. Other formats will fail to parse
Made the schema for minecraft:behavior.celebrate stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Float Range fields sound_interval and jump_interval now only accepts an object with min and max values. Other formats will fail to parse
Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer
minecraft:behavior.celebrate_survive
minecraft:behavior.random_search_and_dig
minecraft:behavior.swim_with_entity
minecraft:behavior.take_flower
minecraft:behavior.trade_with_player
minecraft:behavior.teleport_to_owner
minecraft:behavior.work
minecraft:behavior.work_composter
The following float range fields now only accepts an object with min and max values. Other formats will fail to parse
fireworks_interval in minecraft:behavior.celebrate_survive
cooldown_range and digging_duration_range in minecraft:behavior.random_search_and_dig
Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer.
minecraft:behavior.move_to_land
minecraft:behavior.move_to_water
minecraft:behavior.ocelot_sit_on_block
minecraft:behavior.raid_garden
minecraft:behavior.stomp_turtle_egg
Made the schema for minecraft:behavior.offer_flower stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer
Made the schema for minecraft:behavior.play_dead stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Int Range field random_damage_range now only accepts an object with min and max values. Other formats will fail to parse
Made the schema for minecraft:behavior.play stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer
The minecraft:behavior.panic goal has been made more robust in how it calculates an entity's desired path
API
Generate JSON metadata for molang queries available in the game
Released @minecraft/server version 2.6.0
Added @minecraft/server version 2.7.0-beta
Released Block.getComponents and Block.hasComponent into 2.6.0.
Released EntityHealBeforeEvent from beta to v2.6.0
Released EntityHealAfterEvent from beta to v2.6.0
Released EntityHealCause from beta to v2.6.0
Released EntityHealSource from beta to v2.6.0
Released EntityHealEventOptions from beta to v2.6.0
Released EntityHealBeforeEventSignal from beta to v2.6.0
Released EntityHealAfterEventSignal from beta to v2.6.0
Released WorldBeforeEvents.entityHeal from beta to v2.6.0
Released WorldAfterEvents.entityHeal from beta to v2.6.0
Released EntityHurtBeforeEvent from beta to v2.6.0
Released EntityHurtBeforeEventOptions from beta to v2.6.0
Released EntityHurtBeforeEventSignal from beta to v2.6.0