Minecraft PE 26.10

Minecraft 26.10 Pocket Edition also known as MCPE 1.26.10 or Minecraft Mobile, collectively, called Minecraft Bedrock Edition

The cutest drop in Minecraft history is here!

Ready or not, here comes the Tiny Takeover drop! New versions of baby mobs have stormed Minecraft, causing cuteness overload across biomes and builds. Listen out for heart-melting sounds, craft name tags for your pets, and keep babies forever young with the golden dandelion. The babies are officially on the loose, so get ready to collect, coo over, and create chaos with these tiny rascals!

Drop 1 2026

Mobs

Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob

Updated the models and textures of the following Baby Mobs:

Cow

Tweaked the bounding box of both adult and baby to align with Java Edition and the new model

Mooshroom

Tweaked the bounding box of both adult and baby to align with Java Edition and the new model

Pig

Wolf

Tweaked the bounding box of both adult and baby to align with Java Edition and the new model

Rabbit

Both adult and baby Rabbits also received new animations

Tweaked the bounding box to align with the new model

Cat

Tweaked the baby's bounding box to align with the new model

Ocelot

Chicken

Tweaked the bounding box to align with the new model

Sheep

Axolotl

Added new baby-specific animations for the Axolotl

Dolphin

Donkey

Horse

Mule

Skeleton Horse

Zombie Horse

Glow Squid

Squid

Turtle

Polar Bear

Goat

Fox

Added new baby-specific animations for the Fox

Camel

Added new baby-specific animations for the Camel

Armadillo

Added new baby-specific animations for the Armadillo

Llama

Trader Llama

Bee

Piglin

Villager

Zombie Villager

Zombified Piglin

Zombie

Husk

Drowned

Panda

Strider

Hoglin

Sniffer

Zoglin

Sounds

Baby Pigs, Cats, Horses, Cows, Chickens, and Wolves, now have a unique set of sounds

Pig, Cat, Cow and Chicken now have adult sound variants

Added Note Block trumpet instrument for Block of Copper, Cut Copper and Chiseled Copper

Golden Dandelion

Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging

Can be crafted using a Dandelion and Gold Nuggets

Enabled the Golden Dandelion effect on the following Baby Mobs:

Baby Armadillo

Baby Axolotl

Baby Bee

Baby Camel

Baby Cat

Baby Chicken

Baby Cow

Baby Dolphin

Baby Donkey

Baby Fox

Ghastling

Baby Hoglin

Baby Goat

Baby Horse

Baby Llama

Baby Mooshroom

Baby Mule

Baby Nautilus

Baby Ocelot

Baby Panda

Baby Pig

Baby Polar Bear

Baby Rabbit

Baby Sheep

Baby Sniffer

Baby Strider

Baby Trader Llama

Baby Turtle

Baby Wolf

Tadpole

Golden Dandelion can be used to craft Suspicious Stew

Golden Dandelion can be crafted into Yellow Dye

Placed Golden Dandelion can be picked up by Endermen

Golden Dandelion can be picked up by mobs who can pick up items

Golden Dandelion can be used to distract Piglins

Golden Dandelion displays green particles when used on a Baby Mob

Particles moving downwards indicate that aging is paused

Particles moving upwards indicate that age has been reset and is now resumed

Golden Dandelion plays pause growth and reset growth sounds on use

Items

Name Tags are now craftable, using paper and any metal nugget

Features and Bug Fixes

Accessibility

Fixed issue where text to speech doesn't get enabled on launch despite the 'Text To Speech For UI' toggle being enabled

Added a key binding for Describe, a feature that will let you know through text and TTS what block or mob you have in front of you

Available for keyboard and controller inputs

Updated the name of Describe to Identify Block, a feature that lets you know through text and text to speech (TTS) what block or mob you have in front of you

Share your feedback on this feature here

Achievements

Fixed the issue preventing some item related achievements from being obtained.

Blocks

Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter

Dead bush can be placed on farmland

Corner stairs next to a stair block of a different type will no longer leak water for worlds of base game version 26.10 or higher (MCPE-104070))

Character Creator

Selected appearance should no longer reset to 3rd appearance at times upon starting up the client

Skins will be correctly shown to other players when switching to a Classic skin and then back to a Character Creator choice.

While playing in a multiplayer world, users will no longer be randomly messaged about other users updating their appearances when no change was actually made.

Fixed an issue that could cause invalid classic skins to be shown as blank skins

Gameplay

Cooldowns on custom items now visualize correctly

Fixed a bug where the Trial Spawner in some cases spawned too many mobs (MCPE-186092)

Graphical

Armor trims are now visible again when worn by players or adult mobs (MCPE-236105)

Added static/colorized block light shading to particles in Vibrant Visuals

Fixed an issue where some players on PlayStation had vertical sync disabled, causing image tearing

Items being quickly moved between inventory slots now have the back of their faces rendered too (MCPE-229843)

Fixed a bug where some light source blocks held in hand would appear unlit when near other light source blocks in Vibrant Visuals.

Added static local lighting support for more entities and items, including pistons, moving blocks, signs, beds and chests in Vibrant Visuals.

Fixed UI icons not showing at the lowest GUI scale setting (MCPE-234762)

Fix player flickering when flying at high speed towards the camera (MCPE-23451)

Fixed broken or incorrect textures after loading a world (MCPE-202009)

Input

Fixed an issue on Windows where the mouse highlight appeared in game when "Show location of pointer when I press the CTRL key" option was enabled in Windows settings. (MCPE-168787)

Fixed an issue on Windows where the system's ClickLock mouse setting was not recognized. (MCPE-231488)

Fixed a bug on Windows where the system setting "Scrolling direction" had no effect (MCPE-232634)

Items

Combining an Enchanted Shield with an Illager Banner now correctly transfers the enchantments to the crafted Illager Banner Shield (MCPE-174103)

Bundle and Wolf Armor no longer have larger scale with textures bigger than 16x (MCPE-225207)

Clocks, Compasses, and Recovery Compasses no longer have a corrupted appearance after turning high resolution texture packs on/off (MCPE-173775)

Fixed player inventory sometimes not being updated properly when picking up items already held in off-hand (MCPE-235655)

Name Tags can no longer be bought from Librarians

Name Tags are added as an Ordinary Trade to Wandering Traders at 1 for 1 Emerald, with a 7% probability and 5 Name Tags in stock

Name Tags can no longer be obtained from chests in Ancient Cities or Woodland Mansions

Librarian Villagers on Master level can now trade red or yellow Candles

Marketplace

Fixed the inability to download RealismCraft 2.X add-on from "Create from..." menu with active Marketplace Pass subscription (MCPE-232505)

Mobs

Copper Golem now properly picks up Spears, Tridents, and Crossbows

Baby Polar Bear no longer becomes hostile towards the player (MCPE-173833)

The movement of Boats, Horses, Donkeys, and Mules is now as responsive as it used to be before the release of the Mounts of Mayhem game drop (MCPE-231719)

Boats' paddle animation no longer glitches when paddling backwards

Zombie Horses can no longer catch fire while in water (MCPE-229542)

Ghast's no longer display old face textures while shooting fireballs (MCPE-218741)

Fixed incorrect allele range syntax for the Panda and Goat

Zombie Horses no longer flee from sunlight

This aligns them with the behavior of regular Zombies

Baby Skeleton Horses no longer grow up (MCPE-234733)

Adjusted which blocks Zombie Horses, Skeleton Horses and Camel Husks try to avoid:

They try to avoid water

They try to avoid dangerous blocks

They do not try to avoid rails

Fixed an issue causing villagers to occasionally appear lying on the ground rather than in their bed while sleeping. (MCPE-119736)

Movement

Fixed desync in player position when toggling input permissions (MCPE-232109)

Music

Fixed long running sounds such as jukebox music from playing in the menu when leaving a multiplayer world

Realms

Added message and logic for error joining a Realm whose owner is banned

Fixed crash when opening Realms tab with 150+ joined Realms

Added a trailing space to the Server Region localized string

The information dropdown for Realm saves now displays the correct version format

Fix text is unreadable on "Your Realm is ready" screen on large UI

Fixing the download world button for Realms not present on old UI

Fixed broken modals shown when client attempts to play on a Realm

Added Realm purchase success modal, shown when purchase is successful but fetching the Realm fails

Saves

Ensure worlds created after signing out are saved to the new UsersShared directory on Windows.

Sound

Baby wolves now correctly play baby variant sounds

Stability and Performance

Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms

Fixed a crash that sometimes happened when players were climbing

Fixed slow server when loading into a world with too many blocks scheduled for ticking (MCPE-224638)

Fixed game freezes and large save files when spending time near Lava flow in the Nether (MCPE-224638)

Switch

Reduced audio delays when entering a world (MCPE-177148)

User Interface

Added a Recipe Book for Furnace, Smoker, and Blast Furnace as an experimental feature. Share your feedback here

Fixed screen narration reading previously typed chat messages letter by letter when context changed

Added button enumeration narration to the death screen when text to speech is enabled

Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android

Text input fields in Ore UI now support mouse caret positioning and selection on Android

Improved the chat auto scroll behavior to allow reading older messages while new messages are being sent

Player is now able to change time using the "Time" button in the chat/command window when "Always Day" option is enabled (MCPE-226307)

Added new registry keys so the Preview and Retail games don't share each other's previous window size and position (MCPE-233168)

Fixed the Bed and Death screens fading animations (MCPE-235024)

Add a few missing characters to the default font. (MCPE-183866)

Fixed a crash caused by High-Data-Volume text in Books. (MCPE-235419)

Added an option to disable pausing the game when the application loses focus (Desktop only)

Fix a bug where the opacity of the pick block button could not be adjusted (MCPE-191027)

Fixed a bug that caused the "Go to Settings" button from the Skin Type modal to navigate to the JSON UI Settings. (MCPE-235400)

Updating the inventory and sdl screens to properly reflect purchases made when navigating back to it from a related page.

Touch controls: updated the interact button design

Fixed an issue with images for the Marketplace Pass and Realms FAQs pages being excessively large

Fixed back button not working after exiting friend's profile (MCPE-232736)

Add support for more mouse cursor types to Ore UI on Windows.

Fixed double item trades overlapping in Trader Screen Pocket UI. (MCPE-235009)

Updated headers in pocket UI inventory

Hardcore worlds in the Play screen will now display the number of days played if the "show days played" gamerule is enabled.

Updated Servers Tab to display custom servers even if Minecraft provided servers were not found

Fixed narration for elements outside a scroller

Fixed characters rotating incorrectly in UI when riding a mob

Fixed an issue that prevented some Ore UI Keyboard & Mouse settings from being saved when modified while in-game. (MCPE-235690)

Add experimental toggle to enable the new Furnace Recipe Book

The "How to play" section has been moved from Settings to the Pause screen

Made it possible to move the caret position within signs using a mouse or touch (MCPE-174365)

Unified inventory search in both Creative and Survival gamemodes

General improvements and bug fixes related to closed captions (MCPE-233144) (MCPE-233144) (MCPE-233116)

Navigation tabs for the new Service-driven Inventory Screen

Some sign-in errors have new codenames to avoid overlap with codenames for networking errors, sign-in error codenames are no longer localized

Improvements to closed captions UI (MCPE-234709)

Fixed scaling values on certain devices (MCPE-234792)

Technical Updates

AI Goals

Migrated minecraft:behavior.ocelotattack ('_' misname is legacy and cannot safely be changed).

We will fail to load an entity json that has invalid data in versions 1.26.0 and newer.

Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Also unified and updated documentation for the following goals

minecraft:behavior.drop_item_for

minecraft:behavior.fertilize_farm_block

minecraft:behavior.harvest_farm_block

minecraft:behavior.inspect_bookshelf

minecraft:behavior.lay_egg

Float Range field time_of_day_range in minecraft:behavior.drop_item_for now only accepts an object with min and max values. Other formats will fail to parse

Field lay_seconds in minecraft:behavior.lay_egg now only accepts numbers greater than or equal to 0

Made the schema for minecraft:behavior.ram_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Float Range field cooldown_range now only accepts an object with min and max values. Other formats will fail to parse

Made the schema for minecraft:behavior.celebrate stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Float Range fields sound_interval and jump_interval now only accepts an object with min and max values. Other formats will fail to parse

Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer

minecraft:behavior.celebrate_survive

minecraft:behavior.random_search_and_dig

minecraft:behavior.swim_with_entity

minecraft:behavior.take_flower

minecraft:behavior.trade_with_player

minecraft:behavior.teleport_to_owner

minecraft:behavior.work

minecraft:behavior.work_composter

The following float range fields now only accepts an object with min and max values. Other formats will fail to parse

fireworks_interval in minecraft:behavior.celebrate_survive

cooldown_range and digging_duration_range in minecraft:behavior.random_search_and_dig

Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer.

minecraft:behavior.move_to_land

minecraft:behavior.move_to_water

minecraft:behavior.ocelot_sit_on_block

minecraft:behavior.raid_garden

minecraft:behavior.stomp_turtle_egg

Made the schema for minecraft:behavior.offer_flower stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer

Made the schema for minecraft:behavior.play_dead stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Int Range field random_damage_range now only accepts an object with min and max values. Other formats will fail to parse

Made the schema for minecraft:behavior.play stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer

The minecraft:behavior.panic goal has been made more robust in how it calculates an entity's desired path

API

Generate JSON metadata for molang queries available in the game

Released @minecraft/server version 2.6.0

Added @minecraft/server version 2.7.0-beta

Released Block.getComponents and Block.hasComponent into 2.6.0.

Released EntityHealBeforeEvent from beta to v2.6.0

Released EntityHealAfterEvent from beta to v2.6.0

Released EntityHealCause from beta to v2.6.0

Released EntityHealSource from beta to v2.6.0

Released EntityHealEventOptions from beta to v2.6.0

Released EntityHealBeforeEventSignal from beta to v2.6.0

Released EntityHealAfterEventSignal from beta to v2.6.0

Released WorldBeforeEvents.entityHeal from beta to v2.6.0

Released WorldAfterEvents.entityHeal from beta to v2.6.0

Released EntityHurtBeforeEvent from beta to v2.6.0

Released EntityHurtBeforeEventOptions from beta to v2.6.0

Released EntityHurtBeforeEventSignal from beta to v2.6.0